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Archbishop of Eltire

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Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is capable of healing those around it, and curing them of poison. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

Advances from: Bishop of Eltire
Advances to:
Cost: 60
HP: 50
Movement: 5
XP: 80
Level: 3
Alignment: lawful
IDEoS Archbishop
Abilities: cures, heals +8
(image)lightbeam
arcane
10 - 2
ranged
magical
slows
(image)lightbolt
arcane
8 - 4
ranged
magical
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold0%
arcane20%
TerrainMovement CostDefence
Castle160%
Cave240%
Coastal Reef230%
Deep Water-0%
Flat140%
Forest250%
Frozen320%
Hills250%
Impassable-0%
Mountains360%
Mushroom Grove250%
Sand230%
Shallow Water320%
Swamp320%
Unwalkable-0%
Village160%